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  • Foam stops moving

    Hi All,

    Im fairly new to phoenix sim's and I have run into a wierd problem with a liquid sim. Foam / bubbles are generated by a whale jumping out of the water but then seems to just stop moving after a few frames, so when the liquid drops down the foam stays in place. \
    Looks pretty cool but its not what im going for :] Are there any settings that control this behavior ?

    I'm on build 3.04.00

  • #2
    Hey,

    Check the Foam's Falling Speed parameter

    Cheers!
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      Thanks for the quick reply. I thought that might have something to do with it so I turned it way up for my last sim ( to like a 100) , that didnt seem to fix the problem. Maybe I should try a more normal setting :]

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      • #4
        I ran a quick re-simulation for a couple of frames but the particles still dont really seem to move.
        I've attached a screenshot where you can see the particles just chilling out in the air. And the settings I've used for this, anything wierd in there maybe ?
        Will try to do another re-sim with a higher value for the falling speed.

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        • #5
          Hmm, your Scene Scale is in the Dynamics rollout, so it seems like you are using an old Phoenix - is there any difference with 3.05? Also, what is the size of the simulator in world units (you can check it in the Simulation rollout)?

          Cheers!
          Svetlin Nikolov, Ex Phoenix team lead

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          • #6
            Thanks for your help, The last Sim I ran looks a lot better and the foam is dropping faster, falling speed is now at 25.0m. Damn I missed 3.05 - I will update our shabby farm after this project :]

            On a sidenote : The container dimensions are 73.8 x 48.4 x 27.54m. I guess together with the scene scale of 3 this might be a bit too much ? Is this what is causing The fluid to behave somewhat sluggish? It works for the sort of epic slowmo-ish shot Im going for but it would be good to know for future projects.


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            • #7
              Oh yes, the dimensions are multiplied by the scale for the effect Phoenix sees - in 3.05 you can see the real world dimensions in the Simulation rollout and the dimensions adjusted by the Scene Scale param in the Grid rollout too
              Svetlin Nikolov, Ex Phoenix team lead

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              • #8
                Hey,

                You can check how the scene scale behaves with different values - https://docs.chaosgroup.com/display/PHX3MAX/Liquid+Grid

                Lower scene scale will make the fluids move faster while large scale will make them move slower.
                Georgi Zhekov
                Phoenix Product Manager
                Chaos

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