1. Hello. I have a problem with setting up a cascade for smoke. One huge collapse smoke with large grid res (already simulated, 1TB in size) and some smaller debris trails, localized for speed. How to approach it? Is there a necessity to do the 24hours long sim again? I'd be happy to get a very simple .max scene file with Large Smoke preset emitting some trails of debri. These smaller trails would be a separate sim.
2. Does mesh representation of smoke ("Show Mesh" in preview) contain velocity data in it's geometry? Can this surface be used to push other sim's smoke around without need of cascade sim setup?
2. Does mesh representation of smoke ("Show Mesh" in preview) contain velocity data in it's geometry? Can this surface be used to push other sim's smoke around without need of cascade sim setup?
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