Hi,
can someone please help and check is this a bug or I did something wrong?
I'm playing with some materials, and I wanted to create gold material.
Falloff Map is connected in Reflection Color of VrayMtl, and Enable Color Map is checked.
I recreate RGB curves to mach RGB wavelengths of gold reflection.
Here is screenshot:
When I start IPR, reflection color is almost black but it should be "gold" and here is what I get:
Now, here is something what I found maybe interesting.
While IPR is still running, I changed Output Amount to 2.000, hit Enter, and then back to 1.000, hit Enter,
and now I get something I expected to get at first:
And that's pretty much OK base for gold material.
But again, when I hit Render, here is what I get:
Is this maybe a bug or I'm missing something?
P.S.
I forgot the important thing:
Maya 2017 | Vray 3.6.2
can someone please help and check is this a bug or I did something wrong?
I'm playing with some materials, and I wanted to create gold material.
Falloff Map is connected in Reflection Color of VrayMtl, and Enable Color Map is checked.
I recreate RGB curves to mach RGB wavelengths of gold reflection.
Here is screenshot:
When I start IPR, reflection color is almost black but it should be "gold" and here is what I get:
Now, here is something what I found maybe interesting.
While IPR is still running, I changed Output Amount to 2.000, hit Enter, and then back to 1.000, hit Enter,
and now I get something I expected to get at first:
And that's pretty much OK base for gold material.
But again, when I hit Render, here is what I get:
Is this maybe a bug or I'm missing something?
P.S.
I forgot the important thing:
Maya 2017 | Vray 3.6.2
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