Hi, I need to do a slow, detailed swirling atmospheric smoke, something like this:
https://www.shutterstock.com/video/c...naCV9A:1:42/3p
However, from the result that I am getting:
https://drive.google.com/open?id=1BB...NCMdSGDFOoiyCH
1) I filled up the grid with smoke emitting from one side to the end, then I loaded the fill-up grid and add turbulence to it and sim again, is this the correct way to populate a grid? Because it is taking very long.
2) The smoke appears to be puffy, instead of wispy swirling as from the reference.
3) It does not appear in playblast properly so the only way I could preview it was to render it, I'm using Maya 2016.5.
Please advise, or maybe a more efficient workflow will be good too, thanks!
Zheng Jie
https://www.shutterstock.com/video/c...naCV9A:1:42/3p
However, from the result that I am getting:
https://drive.google.com/open?id=1BB...NCMdSGDFOoiyCH
1) I filled up the grid with smoke emitting from one side to the end, then I loaded the fill-up grid and add turbulence to it and sim again, is this the correct way to populate a grid? Because it is taking very long.
2) The smoke appears to be puffy, instead of wispy swirling as from the reference.
3) It does not appear in playblast properly so the only way I could preview it was to render it, I'm using Maya 2016.5.
Please advise, or maybe a more efficient workflow will be good too, thanks!
Zheng Jie
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