Hello, I need the help of our community. I have two questions:
1. Is there any possibility of creating a V-Ray Proxy model where I am able to determine the low-poly textured object to replace the high-poly in the viewport and render only the high-poly object to be rendered?
2. Is there any way to create a V-Ray Proxy model with a more similar shape with the original template and with applied textures?
Thank you!
Ericsson
1. Is there any possibility of creating a V-Ray Proxy model where I am able to determine the low-poly textured object to replace the high-poly in the viewport and render only the high-poly object to be rendered?
2. Is there any way to create a V-Ray Proxy model with a more similar shape with the original template and with applied textures?
Thank you!
Ericsson
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