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Brick Material & Displacement Map - Hiding group when applied

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  • Brick Material & Displacement Map - Hiding group when applied

    I have had trouble rendering a large house with brick + displacement mapping, I made a GI without displacement and used that map with displacement turned on however it didn't seem to improve render times (render did not start after 8+ hours). This led me to investigate the displacement problem.

    I've drawn a simple test wall and recreated the same material: using the 'Tile' 2D Texture and appling the relevant diffuse layers. When I make a bump map using the same method with black and white colours for the bricks and mortar I get good results, however if I apply the bump map in the Displacement modifier the layer completely disappears.

    Below are some images I have made showing the original material, then with successful bump map, then with bump turned off and displacement turned on. It disappears! If I try this on the original house model I was working I get the same problem - the outer wall is completely hidden and the interior walls are shown.

    I appreciate that using a displacement map is a demanding way to render a large brick wall, however can't seem to get beyond this problem in my test model. I expected relatively slow rendering times, but not the group disappearing completely. It all looks great inside the preview window (see attached).

    Any help would be greatly appreciated!

  • #2
    Hi,

    Could you please share the sample project with us so we can investigate in detail? If this is alright, please send us an archived copy (Extensions > V-Ray > Pack Project) to support@chaosgroup.com via email or a file-sharing service of your choice.

    Kindly note that we were unable to reproduce this in our environment.

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    • #3
      I have this same issue, if I have a displacement material applied, the object or surface disappears. If I aaply the displacement material to the group rather than to the faces, I then get a CUDA out of memory error (as detailed) in another post in the general section. Would dividing the face manually rather than relying on vray subdivs have any beneficial effect in this instance? Whilst not brickwork, I am trying to create a limestone tiled floor - so similar use case. I?m on 3.60.02 on a Mac with a GTX 1080Ti

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      • #4
        Originally posted by robD View Post
        I?m on 3.60.02 on a Mac with a GTX 1080Ti
        Sorry a bit off topic, but do you have a hackintosh or using an eGPU?

        Best,

        AMD Ryzen 9, RTX 2080Super, ArchiCAD 24, Vectorworks 2020, Sketchup 2021 Pro, Vray Next for Sketchup, Skatter, Twinmotion 2020

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        • #5
          The former. 8700k

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          • #6
            The gtx 1080 wotks with the new Nvidia Drivers also as eGPU, but its all very early and need a few hacks to work..And Apple is limiting things a lot. So its better to wait till late 2018 and see if Appke makes it possible to replace an internal Ati with a connected eGpu.

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            • #7
              Hello,

              If anyone is still experiencing this issue, could you please confirm whether you are running distributed rendering through Swarm when this occurs?
              Workaround for now would be to switch from Normal to 2D displacement.

              Kind regards,
              Peter
              Peter Chaushev
              V-Ray for SketchUp | V-Ray for Rhino | Product Owner
              www.chaos.com

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              • #8
                hi Peter, no, straight render on machine.

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                • #9
                  Ok, thank you for confirming this. We will investigate the issue.

                  Kind regards,
                  Peter
                  Peter Chaushev
                  V-Ray for SketchUp | V-Ray for Rhino | Product Owner
                  www.chaos.com

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