Hi all,
Just starting to try to calculate very rough render times for a large High Res animation project coming up. This project will use X-DOF and Vray. As there will be a lot of character and other animation it is not possible to save the IR map for fast renders over BB however as I'm using X-DOF for both Motion Blur and DOF I wondered if anyone has any useful tips, tricks and solutions for saving the IR map but ONLY through all X-DOF passes for the ONE FRAME. ie once BB has rendered that entire frame with all X-DOF passes the Incremental IR Map is then deleted ready for recalculation on the next frame.
I have done some tests already but have not managed to find a solution and my animation outputs with artifacts flashing everywhere due to BB using the same scene file rather than reopening max and therefore clearing the cached IR map. I might be wrong but I don't believe that saving the IR map for just the passes of a single frame would cause any noticeable unwanted effects. I have tried to look for similar posts but with no success and any help would be greatly appreciated.
Maybe a simple solution would be to create a script but as I have never created a max script before it seems slightly daunting so again if someone can think of a freely available script which could be easily modified by a complete novice like myself then please point me in the right direction.
Sany
Just starting to try to calculate very rough render times for a large High Res animation project coming up. This project will use X-DOF and Vray. As there will be a lot of character and other animation it is not possible to save the IR map for fast renders over BB however as I'm using X-DOF for both Motion Blur and DOF I wondered if anyone has any useful tips, tricks and solutions for saving the IR map but ONLY through all X-DOF passes for the ONE FRAME. ie once BB has rendered that entire frame with all X-DOF passes the Incremental IR Map is then deleted ready for recalculation on the next frame.
I have done some tests already but have not managed to find a solution and my animation outputs with artifacts flashing everywhere due to BB using the same scene file rather than reopening max and therefore clearing the cached IR map. I might be wrong but I don't believe that saving the IR map for just the passes of a single frame would cause any noticeable unwanted effects. I have tried to look for similar posts but with no success and any help would be greatly appreciated.
Maybe a simple solution would be to create a script but as I have never created a max script before it seems slightly daunting so again if someone can think of a freely available script which could be easily modified by a complete novice like myself then please point me in the right direction.
Sany
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