Georgi Zhekov, the fun part is the renderfarm guy ask me back, relative path and absolute path which way i want them to do??
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Best regards,
Jackie Teh
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3ds Max 2023, V-Ray 7 Hotfix 1 [7.00.05 build 32872]
AMD Ryzen 9 7950X 16-Core Processor@4.50 GHz | 64GB RAM | Nvidia RTX 4090
Website: https://www.sporadicstudio.com
Email: info@sporadicstudio.com
YouTube: https://www.youtube.com/c/SporadicStudio
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Originally posted by georgi.zhekov View PostUsing relative paths should be good.Best regards,
Jackie Teh
--
3ds Max 2023, V-Ray 7 Hotfix 1 [7.00.05 build 32872]
AMD Ryzen 9 7950X 16-Core Processor@4.50 GHz | 64GB RAM | Nvidia RTX 4090
Website: https://www.sporadicstudio.com
Email: info@sporadicstudio.com
YouTube: https://www.youtube.com/c/SporadicStudio
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At the render setting within VRay and material setup for refraction and reflection to avail. I personally use VRaySky map which is not dark at-least and object mesh is hitting is not render-able so that the dark color should not bleed within. This issue is also discuss by Karachi video animation company or you can also get debugs from them.
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Originally posted by shahalamm09 View PostAt the render setting within VRay and material setup for refraction and reflection to avail. I personally use VRaySky map which is not dark at-least and object mesh is hitting is not render-able so that the dark color should not bleed within. This issue is also discuss by Karachi video animation company or you can also get debugs from them.Best regards,
Jackie Teh
--
3ds Max 2023, V-Ray 7 Hotfix 1 [7.00.05 build 32872]
AMD Ryzen 9 7950X 16-Core Processor@4.50 GHz | 64GB RAM | Nvidia RTX 4090
Website: https://www.sporadicstudio.com
Email: info@sporadicstudio.com
YouTube: https://www.youtube.com/c/SporadicStudio
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