We are sometimes encountering a message from V-Ray that says "Warning: Vertex 150 specified to be sharp does not exist". The problem is that some V-Ray jobs report the error hundreds of thousands of times, making our log files enormous, filling up our disk and slowing down the render process. When you have thousands of assets in your scene its very painstaking to isolate which geometries are causing the message, and we have seen no documentation on how to resolve the problem. I know that the message is part of the OpenSubd library, just unsure what it is about the geometry that causes the message to be output. We have come up with various techniques to "repair" the offending geometries in Maya but as I stated earlier, we don't actually know what it is about the geometries that causes the message to be generated. We are running V-Ray for Maya version 3.60.05 and also 3.4 on WIndows 7 and 10.
Has anyone seen these warnings before? Do you know what to change in your Maya scene or V-Ray parameters to eliminate the warnings?
Thanks.
Has anyone seen these warnings before? Do you know what to change in your Maya scene or V-Ray parameters to eliminate the warnings?
Thanks.
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