Here's an image that I have rendered using Vray mtl to represent "Glass".
From Left to Right.
* The first square is rendered with Lens_Bump shader. The uvs in the front have been position at 0,0 so theres no bump. The back face has uvs adjusted to show the bump.
* The Second square is rendered with 2 shaders : Lens_Bump shader (Back face) & Lens (Front face).
*The Third square is the same as the first just rotated 180 degrees.
*The Fourth square is the same as the second just rotated 180 degrees.
* Third and Fourth both have the bump showing on the front face .
The issue is that when using a two shaders which are identical only difference is one has a bump texture applied.
I am not getting any refraction. As show in The 2nd square.
*The Lens_Bump is applied to the back face and the lens is applied to the front but there are no refractions.
If anyone has encountered this issue (Bug) I would greatly appreciate any feedback.
Thanks,
AG
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