OK so I am basically using the "Ship.max" scene but with my own ship and rendering only the water with Mental Ray in 3dsmax 2016. I am rendering local because we are having issues with the plugin on the render farm ATM. The shot looks great in still previews, but when I render the sequence the quality degrades as the sequence progresses. I have a moving camera and I have moved and re-animated the camera movements since the simulation. You can see the quality is what I expect in the still render but in the sequence render there are render artifacts, and the water does not extend to the edge of the frame. Any ideas?
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Render artifacts in render sequence not found in stills
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Hey,
No, it's in the Rendering rollout of the simulator: https://docs.chaosgroup.com/display/...endering-Ocean
Cheers!Svetlin Nikolov, Ex Phoenix team lead
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Got it - you are using a scene from Phoenix 2. This is the legacy simulator which uses the fire/smoke grid solver for liquids. This simulator's liquid solver hasn't been touched in over 2 years, so it's very likely that you'd have issues with it that aren't even on our radar. If you start with the ship example from this page, you will save yourself a lot of headache: https://docs.chaosgroup.com/display/...Shipintheocean
Cheers!Svetlin Nikolov, Ex Phoenix team lead
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