This is a workflow question about the possibility of remapping output RGB data post sim. I'm simulating an explosion of temperature, smoke, and RGB. I'm using a red and green noise map producing the RGB output data, which I plan to use while rendering the smoke to produce variation in the color. The smoke could be rendered as red/green and colored in compositing (if fire and light emission wasn't involved) but I'm curious if it's possible to remap those RGB channel colors in the rendering settings post-sim from red/green to something else? Perhaps if there was a custom scalar channel, then those values could be used as a linear interpolation for the remapped color spectrum.
Or perhaps there is a better workflow for this. In the end I'm just aiming to get a natural variation in smoke color without re-simulating when those colors are changed.
Thanks!
Or perhaps there is a better workflow for this. In the end I'm just aiming to get a natural variation in smoke color without re-simulating when those colors are changed.
Thanks!
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