Hey Everyone,Short time lurker, first time poster.
What I'm trying to do is simulate a jet of water emitting from underwater (up through the surface)basically a large fountain type effect caused by an underwater explosion viewed from above the water. So after the momentum of the initial discharge has faded the water should fall back down and splash in the pool. What ive done is animated a liquid source to do the initial discharge from a surface force object with a specific Polygon ID. The discharge works great,but no mater what I seem to change the water never comes back down to earth. It just seems to hang in midair. Am i missing something very obvious or is this a bug?
File attached if anyone has any thoughts.
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