I am trying to render radiance meshes from Ladybug. For this, I wrote a small grasshopper script to go from mesh to brep and to extract colour information. However, this leads to trimmed surfaces that apparently V-ray within Grasshopper can't handle (see image). Doing the same thing in Rhino works fine. Any idea how to work around this issue?
Also, the render returns with just a single colour for the geometry, while I connected 207 surfaces and 207 colours to the V-ray geometry component. Any tips?
Also, the render returns with just a single colour for the geometry, while I connected 207 surfaces and 207 colours to the V-ray geometry component. Any tips?
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