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Natural Shaders and VRay plane -=- CRASH

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  • Natural Shaders and VRay plane -=- CRASH

    UNHANDLED EXCEPTION: Irradiance map thread
    Last marker is at P:VladoSVNvrayvraysrcglobillummap.cpp, line 2906: GlobalIllumLightDesc::eval() {22}

    Please send the file c:VRayLog.txt and, if possible, (a part of) your scene to vray@chaossw.com

    Press Cancel to abort rendering or Ok to continue
    This warning popups when using Natshaders:Sea placed on VRay Plane
    (gi on)

    VRay 1.46.13
    NaturalShaders 1.1.6
    Max7
    I just can't seem to trust myself
    So what chance does that leave, for anyone else?
    ---------------------------------------------------------
    CG Artist

  • #2
    maybe it wasnt designed to do that. i remember asking vlado about this once RE: the nice ocean images we saw from that company scanline i think thier name was. and they didnt use any infinite plane like vray plane.

    ---------------------------------------------------
    MSN addresses are not for newbies or warez users to contact the pros and bug them with
    stupid questions the forum can answer.

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    • #3
      I thought that procedural materials won't confuse VRay.... I was wrong %)
      I just can't seem to trust myself
      So what chance does that leave, for anyone else?
      ---------------------------------------------------------
      CG Artist

      Comment


      • #4
        lol, natshaders are hardly common procedurals, if you apply it to a very large plane does it crash? Do other nat shaders work on the vray plane?
        Eric Boer
        Dev

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        • #5
          Not common but ARE procedural.
          lol
          Of course it works with all other materials from package. Read the topic one again...

          BTW It crashes even it with a huuuuuuuge plane. And only with nat:sea.
          And it crash Brazil too but it tell me that I'm out of memory. VRay tells what typed above. Just curious - is it normal ?
          I just can't seem to trust myself
          So what chance does that leave, for anyone else?
          ---------------------------------------------------------
          CG Artist

          Comment


          • #6
            VRay tells what typed above. Just curious - is it normal ?
            yes
            ____________________________________

            "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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            • #7
              You can try this!!

              This error is usually when you have in the scene object with the same name. You can try this!! Sometimes is useful.

              Comment


              • #8
                Natshaders and procedural maps - are really different words
                This guys from rebelthink even have no idea to implement Global Scale control for their maps, it doesn't worst a cent without it. Looks like a UI for max native procedural maps as for me

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