so recently I started working with substance painter, unreal engine, etc. and PBR materials have a setting called roughness, wich basically another name for Rglossiness.
vray materials also have a roughness slot, and it should be really important since it's the second thing you see, after diffuse color, however I've never seen anyone using it for anything, also vray documentation says it's used to simulate rough surfaces, wich appears to me to be just wrong.
the material editor thumbnail preview doesn't really know how to behave and gives you inacurate feedback when you input roughness, and if I render the same material with different roughness values, I don't even know what I'm looking at. it appears that the light spreads more into shadowed areas, but it doesn't look phisically accurate to anything I've observed, and it doesn't seem to imitate a rough material at all.
is roguhness in vray materials just a vestigial parameter, left over from the past, that should eventually be removed, or does it have any practical application? if so, does anyone know a good example of a real life material that is reproduced more accurately using roughness?
thanks
vray materials also have a roughness slot, and it should be really important since it's the second thing you see, after diffuse color, however I've never seen anyone using it for anything, also vray documentation says it's used to simulate rough surfaces, wich appears to me to be just wrong.
the material editor thumbnail preview doesn't really know how to behave and gives you inacurate feedback when you input roughness, and if I render the same material with different roughness values, I don't even know what I'm looking at. it appears that the light spreads more into shadowed areas, but it doesn't look phisically accurate to anything I've observed, and it doesn't seem to imitate a rough material at all.
is roguhness in vray materials just a vestigial parameter, left over from the past, that should eventually be removed, or does it have any practical application? if so, does anyone know a good example of a real life material that is reproduced more accurately using roughness?
thanks
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