I'm working on a file with a "sea" material,, basically water with a wave bump map.
When I render in GPU mode (in Rhino6), the outcome is good, however, when I launch the same render in CPU mode, the water becomes nearly black.
Why can there be an issue? I believe only GPU rendering has some more limited functionality (like volumetric)
When I render in GPU mode (in Rhino6), the outcome is good, however, when I launch the same render in CPU mode, the water becomes nearly black.
Why can there be an issue? I believe only GPU rendering has some more limited functionality (like volumetric)
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