Hi,
I'm trying to understand the fog parameter a bit better.
Is there any difference in for example fog=0.9 with a very desaturated red fog color, and fog=0.05 and a very saturated red fog color?
I can get very similar looks (testing with clear refractions) with the two, but is there anything else that is physically diferent?
Also when you use a fog color, is it wise to also use a colored refraction color? Or is it best to use only grey tones for refraction and do the rest with fog color? Or vice versa?
I started testing with translucency, which seems to depend a lot on the fog color, but I don't know what I'm doing with all the different color slots, so that's why I first wanna know more about fog color and multiplier. I hope someone can provide the theoretical background behind this, in normal 'human' language
thanks for any help,
wouter
I'm trying to understand the fog parameter a bit better.
Is there any difference in for example fog=0.9 with a very desaturated red fog color, and fog=0.05 and a very saturated red fog color?
I can get very similar looks (testing with clear refractions) with the two, but is there anything else that is physically diferent?
Also when you use a fog color, is it wise to also use a colored refraction color? Or is it best to use only grey tones for refraction and do the rest with fog color? Or vice versa?
I started testing with translucency, which seems to depend a lot on the fog color, but I don't know what I'm doing with all the different color slots, so that's why I first wanna know more about fog color and multiplier. I hope someone can provide the theoretical background behind this, in normal 'human' language
thanks for any help,
wouter
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