Hello everyone!
So, I have been thinking a lot about this. Just wanted to check how your thoughts are on exposure and lighting of a scene.
With the Vray physical camera, you have all the same settings you would in a real world camera, but the main difference from reality being that you also have the setting for ALL othe lights, and also throw scale of the world in to the mix.
Say i am photographing a livingroom IRL. Then I can't simply dial in the sun if i donĀ“t get enough light, i have to use the camera exposure, and maybee some extra lights. This is what gives me a headache with Vray. There is no constant, no default value that I know to be true for the "world" light.
The difference in HDRI maps is huge, and you can't just set it to 1 in the render-multiplyer and know that that is a default value.
I notice how the automatic exposure function in Vray NEXT uses the ISO value to correct exposure, but is that not missleading? On a real camera, using a ISO over 800 would give
extremely noisy results. When Vray for example tells me that i need an ISO of 3000 then I guess my scene light is insufficient, so i raise the value of the HDRI multiplier, but if it gets to a really high value, then I guess I will loose information in the HDRI as it seems to be all just white.
Sorry for the confusing post, let me try to boil it down to a few questions.
* Is it a good idea to try and get a default light setup that is somewhat accurate to the real world? Vray sun value 1 (that always seems way over bright) HDRI render multiplyer 1 (that is always way to dark for interiors)
* Does the ISO value have any effect at all on the grain / noise of the render?
* Do I loose "information" in the HDRI, and thereby my shadows/details in the render if i multiply it too high (lets say 30, then all is white?)
I am working on an interior right now. Big windows in a scyscraper. So I am thinking that in the real world this would not be any problem at all, If anything I would get too much light in to the scene. But in this case I use an HDRI (PureLIGHT HDRI, though I tried a lot of others as well) and to get the right exposure (F-4, ISO 100, shutter 180)in some places i need to raise the multiplyer of the HDRI
to 35. This does not seem right?
Glad to get some input!
Thanks
// Jonas
So, I have been thinking a lot about this. Just wanted to check how your thoughts are on exposure and lighting of a scene.
With the Vray physical camera, you have all the same settings you would in a real world camera, but the main difference from reality being that you also have the setting for ALL othe lights, and also throw scale of the world in to the mix.
Say i am photographing a livingroom IRL. Then I can't simply dial in the sun if i donĀ“t get enough light, i have to use the camera exposure, and maybee some extra lights. This is what gives me a headache with Vray. There is no constant, no default value that I know to be true for the "world" light.
The difference in HDRI maps is huge, and you can't just set it to 1 in the render-multiplyer and know that that is a default value.
I notice how the automatic exposure function in Vray NEXT uses the ISO value to correct exposure, but is that not missleading? On a real camera, using a ISO over 800 would give
extremely noisy results. When Vray for example tells me that i need an ISO of 3000 then I guess my scene light is insufficient, so i raise the value of the HDRI multiplier, but if it gets to a really high value, then I guess I will loose information in the HDRI as it seems to be all just white.
Sorry for the confusing post, let me try to boil it down to a few questions.
* Is it a good idea to try and get a default light setup that is somewhat accurate to the real world? Vray sun value 1 (that always seems way over bright) HDRI render multiplyer 1 (that is always way to dark for interiors)
* Does the ISO value have any effect at all on the grain / noise of the render?
* Do I loose "information" in the HDRI, and thereby my shadows/details in the render if i multiply it too high (lets say 30, then all is white?)
I am working on an interior right now. Big windows in a scyscraper. So I am thinking that in the real world this would not be any problem at all, If anything I would get too much light in to the scene. But in this case I use an HDRI (PureLIGHT HDRI, though I tried a lot of others as well) and to get the right exposure (F-4, ISO 100, shutter 180)in some places i need to raise the multiplyer of the HDRI
to 35. This does not seem right?
Glad to get some input!
Thanks
// Jonas
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