After reading a ton of threads on render settings and still unsure of when/why you use defaults I've come to the settings below based on the typical scenes we get and the turnaround time deemed efficient.
Some background:
Our scenes are typically interiors that are well propped with lots of objects that vary in geometry density and materials rendered at 2000 to 3870px wide. Some have heavy soft surface use and others can have lots of foliage or glass/metals. We also want to limit the amount of post work to contrast/color balance settings so some scenes have many lights and planes for blocking/bouncing light where we want it. It's treated very similarly to a photo studio or on-location photo shoot. Turn around time is quick in that we'd prefer an artist get a render back from the farm in 2-4hrs with some of the complex scenes taking no more than 10. In a nutshell they vary wildly and we don't want the artists fiddling with settings.
We split up the presets into two categories. A bucket render for production renders and a progressive for scenes that bucket is hanging up on (usually complex glossy/refractive scenes) and the artist sets the time. So far these have worked great in the scenes we've used them in with the only problem being the progressive render always has noisy highlights in shallow DOF scenes.
Settings:
Bucket:
Some background:
Our scenes are typically interiors that are well propped with lots of objects that vary in geometry density and materials rendered at 2000 to 3870px wide. Some have heavy soft surface use and others can have lots of foliage or glass/metals. We also want to limit the amount of post work to contrast/color balance settings so some scenes have many lights and planes for blocking/bouncing light where we want it. It's treated very similarly to a photo studio or on-location photo shoot. Turn around time is quick in that we'd prefer an artist get a render back from the farm in 2-4hrs with some of the complex scenes taking no more than 10. In a nutshell they vary wildly and we don't want the artists fiddling with settings.
We split up the presets into two categories. A bucket render for production renders and a progressive for scenes that bucket is hanging up on (usually complex glossy/refractive scenes) and the artist sets the time. So far these have worked great in the scenes we've used them in with the only problem being the progressive render always has noisy highlights in shallow DOF scenes.
Settings:
Bucket:
- Output – 2000x2000
- MSR – 6
- Image Filter – VrayLanczosFilter @ 1.5
- MinSubDiv – 4
- MaxSubDiv – 50
- Noise Threshold - .01
- Bucket – 16
- Burn - .4
- GI – BF/LC
- GI Saturation - .9
- GI Contrast - .75
- Ambient Occlusion – ON/.25/.25/8
- Light Cache – 1000
- Output – 2000x2000
- MSR – 4
- Image Filter – VrayLanczosFilter @ 1.5
- MinSubDiv – 4
- MaxSubDiv – 80
- Render Time – 300
- Noise Threshold - .006
- Burn - .4
- GI – BF/LC
- GI Saturation - .9
- GI Contrast - .75
- Ambient Occlusion – ON/.25/.25/8
- Light Cache - 1000
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