Our studio is looking to adopt an ACES workflow. Currently we are using 3ds Max and VRay 3.6 (yes we need to upgrade)
I have a couple of questions on workflow and theory when it comes to using an ACES workflow vs Linear sRGB. I may be incorrect in some of my information and assumptions so please feel free to correct me.
My understanding so far is:
ACEScg is a linear color working space that specifies a wider gamut of colors than the sRGB linear gamut and can be encoded into a 16 bit floating exr. The benefits of using ACEScg is that it can allow for a greater range of color transformations in post (comp and color grading) and since its color gamut envelopes not only sRGB, but also P3, Rec709, and Rec2020 converting it into those color spaces should allow for the maximum use of those color spaces for delivery. Also archiving assets in ACEScg color space should allow them to not have to be "remastered" if future standards/better displays come along (future proofing)
To work in it properly all textures, matte paintings, etc should either be converted or best case scenario created in the ACEScg gamut.
If I am correct VRay does its light calculations in linear sRGB space (this might be wrong) and if I save out an EXR from the VRay raw image dialog, I get an EXR that is encoded in linear sRGB. So even if I pre-convert my textures to ACEScg or use the OCIO map to convert them on the fly (not preferable) I'm still getting an image that is clamped into the sRGB color gamut.
If this is correct is there a way to save out the EXR in anything other than linear sRGB or does this even matter if VRay is doing its calculations in the sRGB color gamut and therefore wouldn't be able to output a wide color gamut image.
If all of that is correct what would the best workflow be for implementing VRay and Max as part of an ACES workflow?
Thanks for any help.
Sincerely,
Joshua Grubbs
I have a couple of questions on workflow and theory when it comes to using an ACES workflow vs Linear sRGB. I may be incorrect in some of my information and assumptions so please feel free to correct me.
My understanding so far is:
ACEScg is a linear color working space that specifies a wider gamut of colors than the sRGB linear gamut and can be encoded into a 16 bit floating exr. The benefits of using ACEScg is that it can allow for a greater range of color transformations in post (comp and color grading) and since its color gamut envelopes not only sRGB, but also P3, Rec709, and Rec2020 converting it into those color spaces should allow for the maximum use of those color spaces for delivery. Also archiving assets in ACEScg color space should allow them to not have to be "remastered" if future standards/better displays come along (future proofing)
To work in it properly all textures, matte paintings, etc should either be converted or best case scenario created in the ACEScg gamut.
If I am correct VRay does its light calculations in linear sRGB space (this might be wrong) and if I save out an EXR from the VRay raw image dialog, I get an EXR that is encoded in linear sRGB. So even if I pre-convert my textures to ACEScg or use the OCIO map to convert them on the fly (not preferable) I'm still getting an image that is clamped into the sRGB color gamut.
If this is correct is there a way to save out the EXR in anything other than linear sRGB or does this even matter if VRay is doing its calculations in the sRGB color gamut and therefore wouldn't be able to output a wide color gamut image.
If all of that is correct what would the best workflow be for implementing VRay and Max as part of an ACES workflow?
Thanks for any help.
Sincerely,
Joshua Grubbs
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