Well, but color picking shows the Red in your brown, f.e., to be lower in the renders than in the texture (while G and B stay exactly the same, to the sixth decimal place).
The amount of gap changes depending on how intense the red is, and ranges from negligible (~1%), to quite tangible (~4%).
Just like in the attached image: that is *not* LWF.
My color has been reduced in magnitude and tinted, albeit slightly, by the time i am viewing it.
Notice V-Ray does it perfectly right: it remains a 1.0 float in red, with the other two components stay zeroed out.
But i do not live off color pickings only, i need to see a *perfect* correlation to my actions in the DCC app: this is a quasi-perfect one (and an attempt at a joke.).
I appreciate people work in all sort of ways (LUTs/CC applied, Log space, you name it.), and it's entirely their right to do so, but all i ask is to see a 1.0 be shown to me as 1.0.
Only the "Raw" transform does so (i.e. it is correctly a no-op), that i could find.
Everything else applies a look, and that is not ok with me personally, I'd want one view transform which behaved *exactly* like the sRGB LWF does, that is all.
I'm this hung up on this a little bit because I worked with Coca-Cola directly, many years ago in London, and god forbid i was *any* liberal with their hues.
I had to light that advert entirely with white light and little to no speculars, to ensure i was matching their reference, within well less than a 4% difference.
Doing it having to go through an unknown (and so far undocumented?) curve seems to me an added effort, for arbitrary perceptual gains (see the same thread linked previously, a few posts up.).
The amount of gap changes depending on how intense the red is, and ranges from negligible (~1%), to quite tangible (~4%).
Just like in the attached image: that is *not* LWF.
My color has been reduced in magnitude and tinted, albeit slightly, by the time i am viewing it.
Notice V-Ray does it perfectly right: it remains a 1.0 float in red, with the other two components stay zeroed out.
But i do not live off color pickings only, i need to see a *perfect* correlation to my actions in the DCC app: this is a quasi-perfect one (and an attempt at a joke.).
I appreciate people work in all sort of ways (LUTs/CC applied, Log space, you name it.), and it's entirely their right to do so, but all i ask is to see a 1.0 be shown to me as 1.0.
Only the "Raw" transform does so (i.e. it is correctly a no-op), that i could find.
Everything else applies a look, and that is not ok with me personally, I'd want one view transform which behaved *exactly* like the sRGB LWF does, that is all.
I'm this hung up on this a little bit because I worked with Coca-Cola directly, many years ago in London, and god forbid i was *any* liberal with their hues.
I had to light that advert entirely with white light and little to no speculars, to ensure i was matching their reference, within well less than a 4% difference.
Doing it having to go through an unknown (and so far undocumented?) curve seems to me an added effort, for arbitrary perceptual gains (see the same thread linked previously, a few posts up.).
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