Hey there
I would like to receive some clarification on this:
"CPU fallback
In case your scene won’t fit into your GPU RAM limits, you can still render on CPU."
Does this mean, like the text straight on implies, that the scene will fall back completely to the CPU, or does it break the scene into chunks so that the parts "overflowing" from the GPU goes to the CPU? And in which instances this should work? I have tried a scene which will render on CPU but crash on hybrid rendering. Thanks
I would like to receive some clarification on this:
"CPU fallback
In case your scene won’t fit into your GPU RAM limits, you can still render on CPU."
Does this mean, like the text straight on implies, that the scene will fall back completely to the CPU, or does it break the scene into chunks so that the parts "overflowing" from the GPU goes to the CPU? And in which instances this should work? I have tried a scene which will render on CPU but crash on hybrid rendering. Thanks
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