Hi,
during a progressive sampled rendering is running I observed that at the end of the render process the noisy areas get more attention and are solved. That's magic.
Now, I ask me, could it be possible to keep the noise over the whole image constant during the render process? At the moment at the beginning of the render process some areas clear quite fast and other areas are grainy. Couldn't spend more samples at grainy areas at the beginning also? So, the user could get a rendering with homogeneous noise at every time and stop it, if it is good looking.
-Micha
during a progressive sampled rendering is running I observed that at the end of the render process the noisy areas get more attention and are solved. That's magic.
Now, I ask me, could it be possible to keep the noise over the whole image constant during the render process? At the moment at the beginning of the render process some areas clear quite fast and other areas are grainy. Couldn't spend more samples at grainy areas at the beginning also? So, the user could get a rendering with homogeneous noise at every time and stop it, if it is good looking.
-Micha
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