We have a scene where we need to recreate this kind of lighting. What approach would you suggest? 2 sided material with a vray lights in each panel? Important we get the gradient towards the edges.
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Batman cave lighting. Best appraoch
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Originally posted by seandunderdale View PostDo they actually need to be the light sources? Cant you texture the roof to look how you want it, then create a light rig that matches but isnt visible to camera. So then you can tweak values of the lights, but keep the visual look you want or the ceiling.
I suppose what I'm trying to ensure is that we get the that soft lighting throughout the scene, so light would have to pass through a transparent a material.
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Originally posted by DanSHP View Post
Yes that was one of my other ideas.
I suppose what I'm trying to ensure is that we get the that soft lighting throughout the scene, so light would have to pass through a transparent a material.
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