After some testing, it seems the problem I've been having is actually HDRI's not driving enough light into my scenes. The HDRI multipliers supplied in the 3d Collective pack for example, when combined with realistic camera settings, do not provide enough power to drive realistic direct lighting.
Simply setting my camera EV at 15 (as I always have for mid day scenes), ensuring shaders are on point and boosting the multiplier way above the suggested value (until it looks right) I've started getting some really nice high noon photo-realistic visual imagery.
Simply setting my camera EV at 15 (as I always have for mid day scenes), ensuring shaders are on point and boosting the multiplier way above the suggested value (until it looks right) I've started getting some really nice high noon photo-realistic visual imagery.
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