If a light and a surface hit each other just right, it can create a white spot that really hangs during render. In several scenes over the last few months, a super bright white highlight, typically on metals and glass, will hold up a render.
What is the "correct way to handle this from a render theory standpoint?
I don't want to turn on clamping in the Color Mapping settings and I don't want to tweak the material so that it dims the other sections too much. Dimming a light can change the scene too much.
Typically, I just wait it out, but is there a better way to handle this?
Any thoughts appreciated.
-Joel
What is the "correct way to handle this from a render theory standpoint?
I don't want to turn on clamping in the Color Mapping settings and I don't want to tweak the material so that it dims the other sections too much. Dimming a light can change the scene too much.
Typically, I just wait it out, but is there a better way to handle this?
Any thoughts appreciated.
-Joel
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