I am going to preface this by saying I am way out of depth in this conversation, but am trying to obtain a better grasp of it.
I've read through some of the previous conversations related to aces and this question is relevant for that, but also intended to just be a general conversation and not completely specific to a workflow.
I have always been under the belief that render engines are color space agnostic, but I have recently read through this article (https://nbviewer.jupyter.org/github/..._agnosticism.i pynb) and it's making me question by previously held beliefs.
Questions (disregarding effects reliant on spectra such as dispersion and temperature):
1. In order to represent light and color reflections/interactions more accurately, does the internal rendering and calculations need to happen in a wide gamut color space that matches the intended output colorspace? IE render internally in wide gamut color space with correct wide gamut IDT and Output Transform
2. Would you get the same result as above if you rendered internally with the current default linear-sRGB gamut, but still still use your wider gamut IDT, Output Transform workflow?
3. In Vray For Maya what are the internal gamut options and how does one select different options (CIE, sRGB, ACES...)?
4. How does this work with spectral render engines, does it behave similarly(caclulate image spectrally>Output Transform)?
Thank you and apologies if this has been covered elsewhere.
I've read through some of the previous conversations related to aces and this question is relevant for that, but also intended to just be a general conversation and not completely specific to a workflow.
I have always been under the belief that render engines are color space agnostic, but I have recently read through this article (https://nbviewer.jupyter.org/github/..._agnosticism.i pynb) and it's making me question by previously held beliefs.
Questions (disregarding effects reliant on spectra such as dispersion and temperature):
1. In order to represent light and color reflections/interactions more accurately, does the internal rendering and calculations need to happen in a wide gamut color space that matches the intended output colorspace? IE render internally in wide gamut color space with correct wide gamut IDT and Output Transform
2. Would you get the same result as above if you rendered internally with the current default linear-sRGB gamut, but still still use your wider gamut IDT, Output Transform workflow?
3. In Vray For Maya what are the internal gamut options and how does one select different options (CIE, sRGB, ACES...)?
4. How does this work with spectral render engines, does it behave similarly(caclulate image spectrally>Output Transform)?
Thank you and apologies if this has been covered elsewhere.