Recently I've been setting my camera to 0 EV and instead just increasing/decreasing the output of my HDRI lighting map to render. This to me, is more streamlined as I do not have to change camera settings when I switch HDRI's (I just have to amend the HDRI multiplier).
In order to get the correct amount of light into my scenes via the HDRI I simply place an 18% grey card into my view, and adjust the HDRI multiplier until the grey card is around 0.459 (18% grey) when I sample the plane in the VFB. Just like how a camera meters off a grey card.
This is working great so far. Having a full understanding of PBR material workflow and combining the use of scans, everything just works nicely together.
Yet I'm going to assume there are a few pros and cons to this approach? Right?
In order to get the correct amount of light into my scenes via the HDRI I simply place an 18% grey card into my view, and adjust the HDRI multiplier until the grey card is around 0.459 (18% grey) when I sample the plane in the VFB. Just like how a camera meters off a grey card.
This is working great so far. Having a full understanding of PBR material workflow and combining the use of scans, everything just works nicely together.
Yet I'm going to assume there are a few pros and cons to this approach? Right?
Comment