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How To Achieve a Dichroic Film Iridescent Effect

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  • How To Achieve a Dichroic Film Iridescent Effect

    I have never seen an effect like this rendered before but it looks like this guy did it in Octane. ANy idea how to even achieve this in VRay? I have a request to make a backpack out of this material.
    Click image for larger version

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    Example:
    https://vimeo.com/147734991
    and another here:
    https://vimeo.com/323043623

    Thanks in advance for any insights!
    -Joel E
    https://www.biglittlepictures.com

  • #2
    I'd suggest using the thin film shader found here, and some map to drive change between min and max thickness (which will provide for some more random color variations.).
    If you pipe the map into the refraction channel, ensure you also let it use reflColor as alpha output, or it'll come out black.(You'll know when you'll get there).
    Alternatively, you can pipe it into the fog color (with the alpha mapped as well).
    Click image for larger version  Name:	dichroic.png Views:	1 Size:	313.3 KB ID:	1056179
    Click image for larger version  Name:	dichroic2.png Views:	1 Size:	278.8 KB ID:	1056180
    Last edited by ^Lele^; 14-12-2019, 02:57 AM.
    Lele
    Trouble Stirrer in RnD @ Chaos
    ----------------------
    emanuele.lecchi@chaos.com

    Disclaimer:
    The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

    Comment


    • #3
      A very quick play with this.
      Based on some random tweaks to the shader here...https://docs.chaosgroup.com/display/...in+Film+Shader

      EDIT: LeLle beat me to it
      Attached Files
      https://www.behance.net/bartgelin

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      • #4
        Interesting, I've never even noticed that shader in there.. haha! Thanks for the tips guys!
        -Joel E
        https://www.biglittlepictures.com

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        • #5
          i used it here and it was just ok - albeit hard to control, hard to preview and definitely not user friendly

          Comment


          • #6
            It was never meant to be used creatively, but rather to mimic known films by their thickness and IoRs.
            How would it have to change to become more user friendly, you'd say?
            Lele
            Trouble Stirrer in RnD @ Chaos
            ----------------------
            emanuele.lecchi@chaos.com

            Disclaimer:
            The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

            Comment


            • #7
              Here's a resource that might be helpful in understanding what's going on and help predict what you're getting out of the shader. Also I think this shader is actually built into Vray in the plugin textures, at least it has been in the Maya nightlies for a long while now.

              A preview of the color gradient created between the min and max thickness values would make it a lot more artist friendly. That or viewport support.
              That being said, at that point you should probably just use a fresnel/falloff to drive a regular gradient ramp, that's how I always do it. I don't see the point of using the thin film shader for the inconvenience of having to guess instead of just picking the colors I want.
              __
              https://surfaceimperfections.com/

              Comment


              • #8
                Originally posted by dgruwier View Post
                Here's a resource that might be helpful in understanding what's going on and help predict what you're getting out of the shader. Also I think this shader is actually built into Vray in the plugin textures, at least it has been in the Maya nightlies for a long while now.

                A preview of the color gradient created between the min and max thickness values would make it a lot more artist friendly. That or viewport support.
                That being said, at that point you should probably just use a fresnel/falloff to drive a regular gradient ramp, that's how I always do it. I don't see the point of using the thin film shader for the inconvenience of having to guess instead of just picking the colors I want.
                I think i agree with the analysis. Knowing the gradient without knowing the normals and view direction may prove too little, while if one was to be too explicit in driving the behaviour, one may as well resort to simpler approaches.
                I'd think IPR would be the most helpful (it was for my simple setup above), these days.

                also, yeah, i totally forgot to use the pluginNode. Old dog, new tricks, and all that. XD
                Lele
                Trouble Stirrer in RnD @ Chaos
                ----------------------
                emanuele.lecchi@chaos.com

                Disclaimer:
                The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                Comment


                • #9
                  Originally posted by ^Lele^ View Post
                  also, yeah, i totally forgot to use the pluginNode. Old dog, new tricks, and all that. XD
                  To be fair the documentation doesn't even mention it which is why I wasn't entirely sure if it was only in the nightlies still. The Complex Fresnel Shader page has a helpful reminder that its functionality is now native in Vray.
                  __
                  https://surfaceimperfections.com/

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                  • #10
                    I appreciate the notes everyone! I'll post my results when completed. Such a great community!
                    -Joel E
                    https://www.biglittlepictures.com

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                    • #11
                      https://www.sigershop.eu/free-3ds-ma...maps-thinfilm/

                      this here is by far the best implementation.
                      Martin
                      http://www.pixelbox.cz

                      Comment


                      • #12
                        Good find, thanks
                        https://www.behance.net/bartgelin

                        Comment


                        • #13
                          Nice idea that of the addition of CC controls.
                          I wonder if it'd work on our side nesting the OSL map into a CC one...

                          edit: ahah, he copy/pasted our whole help section. ^^
                          Last edited by ^Lele^; 19-12-2019, 10:14 AM.
                          Lele
                          Trouble Stirrer in RnD @ Chaos
                          ----------------------
                          emanuele.lecchi@chaos.com

                          Disclaimer:
                          The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                          Comment


                          • #14
                            The plugin texture is even more advanced than the third party one, look here:
                            Click image for larger version  Name:	thinfilm.png Views:	1 Size:	55.3 KB ID:	1056704

                            Further, it works no problem as child of a CC map, so more tweaking can be done to suit one's needs.
                            Last edited by ^Lele^; 20-12-2019, 02:14 AM.
                            Lele
                            Trouble Stirrer in RnD @ Chaos
                            ----------------------
                            emanuele.lecchi@chaos.com

                            Disclaimer:
                            The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                            Comment


                            • #15

                              Siger Studio has created a plugin that achieves this also.
                              https://www.sigerstudio.eu/sigertexmaps-thinfilm/
                              -Joel E
                              https://www.biglittlepictures.com

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