Hi everyone!
I hope this is in the right forum category for the subject I wish help with. If not, I am sorry..
I am currently doing a scene in Maya with Vray next with quite a few trees with 2k textures and also an opacity map of course. I am currently getting really really long render times, and I would like to ask everyone for tips on how I can optimize it better. This is what I have already done to speed it up:
- Made separate render layers so I can render the trees only.
- Turned of Generate GI with the Vray object attributes node. (Will the receive GI affect also render times? I am thinking its the generation of GI which is quite heavy since its calculating bounce light in between all the millions of pines).
- Lowered texture resolution to 2K.
I have read something about texture filtering and blurring, but its old articles and I can't really find decent documentation on this, at least for Vray Maya (I am open to receive links) - so if anyone would know about this it would be great.
My scene is lid with an HDRI and also a Vray sun.
Also, I am not sure if its the AA taking so long, or the light calculations, perhaps someone could enlighten me on this subject or how to troubleshoot that. (I would guess using render AOV's?)
I have attached my latest render which took a whopping 14 hours on 1920x1133, and I am not even halfway from the end goal. Unfortunately, I don't have the sampling AOV but a lot of pixels were shown red around the pines, even though I set settings quite high.
EDIT: Should also mention that trees are Proxys, maybe that has a saying as well?
Thanks,
Andreas
I hope this is in the right forum category for the subject I wish help with. If not, I am sorry..
I am currently doing a scene in Maya with Vray next with quite a few trees with 2k textures and also an opacity map of course. I am currently getting really really long render times, and I would like to ask everyone for tips on how I can optimize it better. This is what I have already done to speed it up:
- Made separate render layers so I can render the trees only.
- Turned of Generate GI with the Vray object attributes node. (Will the receive GI affect also render times? I am thinking its the generation of GI which is quite heavy since its calculating bounce light in between all the millions of pines).
- Lowered texture resolution to 2K.
I have read something about texture filtering and blurring, but its old articles and I can't really find decent documentation on this, at least for Vray Maya (I am open to receive links) - so if anyone would know about this it would be great.
My scene is lid with an HDRI and also a Vray sun.
Also, I am not sure if its the AA taking so long, or the light calculations, perhaps someone could enlighten me on this subject or how to troubleshoot that. (I would guess using render AOV's?)
I have attached my latest render which took a whopping 14 hours on 1920x1133, and I am not even halfway from the end goal. Unfortunately, I don't have the sampling AOV but a lot of pixels were shown red around the pines, even though I set settings quite high.
EDIT: Should also mention that trees are Proxys, maybe that has a saying as well?
Thanks,
Andreas
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