Hello everybody, i need some advice please :
I'm working on architecture CG (outside renderings) with a small renderfarm (5servers)
I'm using BF+LC (3000 + 0,01 + 8 raytrace) as Chaos is recommending.
The speed on my workstations is fine (beetween 10 to 15mn per frame).
But i really often have some small white dots, like "reflexion pixels" : not too much (aubout 20 on a frame) but of course these pixels are always moving from one frame to another. More than this, with the denoise tool the pixels are sometimes growing and they could disappear if i'm using a strong denoise, but in this case eveything is coming more burred int the glazing.
At the moment, i'm trying to use BF + BF : it is really better but of course the rendering time is not acceptable (between x3 an x4 per frame).
Do you have the same problems, do you think it is a light cache problem and which way to try to solve ?
I'm using vray next 4.2
Thanks
I'm working on architecture CG (outside renderings) with a small renderfarm (5servers)
I'm using BF+LC (3000 + 0,01 + 8 raytrace) as Chaos is recommending.
The speed on my workstations is fine (beetween 10 to 15mn per frame).
But i really often have some small white dots, like "reflexion pixels" : not too much (aubout 20 on a frame) but of course these pixels are always moving from one frame to another. More than this, with the denoise tool the pixels are sometimes growing and they could disappear if i'm using a strong denoise, but in this case eveything is coming more burred int the glazing.
At the moment, i'm trying to use BF + BF : it is really better but of course the rendering time is not acceptable (between x3 an x4 per frame).
Do you have the same problems, do you think it is a light cache problem and which way to try to solve ?
I'm using vray next 4.2
Thanks
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