I want to render an interior with proper exposure settings, without having to fix the over-exposed windows in comp (camera original exposure):
For instance, I want everything outside the windows to be at this exposure (camera exposure lowered in this example):
Darkening the window refraction fixes the over-exposed outside, but it also darkens the indirect light and reflections in the interior (camera at original exposure):
The closest solution I've found is putting the a lowered output of the vraysky map into the window glass environmment slot (camera at original exposure):
This allows all the indirect light to behave correctly, but now the issue is the interior's material reflections aren't reacting properly to the outside.
Has anyone found a solution for this problem right in the frame buffer without having to resort to compositing?
Thinking out loud, it seems like the camera needs to lower the exposure of the window material *after* all the scene calculations have been made. Do any camera shaders like that exist?
I'm curious to hear other's thoughts on this.
Thanks for your time!
For instance, I want everything outside the windows to be at this exposure (camera exposure lowered in this example):
Darkening the window refraction fixes the over-exposed outside, but it also darkens the indirect light and reflections in the interior (camera at original exposure):
The closest solution I've found is putting the a lowered output of the vraysky map into the window glass environmment slot (camera at original exposure):
This allows all the indirect light to behave correctly, but now the issue is the interior's material reflections aren't reacting properly to the outside.
Has anyone found a solution for this problem right in the frame buffer without having to resort to compositing?
Thinking out loud, it seems like the camera needs to lower the exposure of the window material *after* all the scene calculations have been made. Do any camera shaders like that exist?
I'm curious to hear other's thoughts on this.
Thanks for your time!
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