Two questions:
1) How do I render the rgb and alpha of an object that is reflected or refracted (with its alpha intact in the render) in one pass?
2) How do I compute the reflected distance of an object? (eg. If an object is in front of camera, but reflected in the glass wall 20 feet behind it, the focal distance to the reflection is essentially 40 feet behind the object).
I have a feeling that if there is any answer to #1, there will be an answer to #2.
Thanks, in advance.
- Jim
1) How do I render the rgb and alpha of an object that is reflected or refracted (with its alpha intact in the render) in one pass?
2) How do I compute the reflected distance of an object? (eg. If an object is in front of camera, but reflected in the glass wall 20 feet behind it, the focal distance to the reflection is essentially 40 feet behind the object).
I have a feeling that if there is any answer to #1, there will be an answer to #2.
Thanks, in advance.
- Jim
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