Announcement

Collapse
No announcement yet.

Polarization and how to imitate it

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Polarization and how to imitate it

    I have a question - how to simulate polarization? For example, we have a car filmed with polarization. There is a 3D model of it with, say, different spoilers and a different color. It turns out it is impossible to even get close to the original picture?
    I just can't seem to trust myself
    So what chance does that leave, for anyone else?
    ---------------------------------------------------------
    CG Artist

  • #2
    Ive been using a fall-off texture plugged into the relfection colour of any shaders that I want to affect. Then I set the fall off to explicit channels and play with the angles till it controls where I want to kill reflection. It works pretty well so far for the look I want.
    Website
    https://mangobeard.com/
    Behance
    https://www.behance.net/seandunderdale

    Comment


    • #3
      What if the car moves? All by hand to animate or maybe there is some near-realistic practice of trying to simulate polarization ?
      I just can't seem to trust myself
      So what chance does that leave, for anyone else?
      ---------------------------------------------------------
      CG Artist

      Comment


      • #4
        Cant speak to any realistic solution for it. I havnt tested my falloff texture method yet for animation, but it works well for stills.
        Website
        https://mangobeard.com/
        Behance
        https://www.behance.net/seandunderdale

        Comment


        • #5
          I thought there might be an OSL shader for this somewhere ?
          I just can't seem to trust myself
          So what chance does that leave, for anyone else?
          ---------------------------------------------------------
          CG Artist

          Comment

          Working...
          X