I have this scene that is only 118mb but is using a load of ifl sequences.
I am using scanline for speed but it's the same thing with Vray (only worse).
What happens is that I can only render around 40 frames before having to restart Max due to it using up all 64g ram
and not releasing it even after the render ends.
Is there any way of solving this at all?
I tried freescenebitmaps but it does nothing
I have so many shots to do that this may break me
I am using scanline for speed but it's the same thing with Vray (only worse).
What happens is that I can only render around 40 frames before having to restart Max due to it using up all 64g ram
and not releasing it even after the render ends.
Is there any way of solving this at all?
I tried freescenebitmaps but it does nothing
I have so many shots to do that this may break me
Comment