I am currently trying to model a lantern for a 3d scene I am working on. And the 2sided material is giving me a bit of a trouble.
I am trying to get the specific effect in seen in the lantern_ref.jpg The part where the light bulb on the inside is closer to one side and creates the white to orange to red bright spot transition.
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For my 3d model I modeled basically the top and bottom plastic parts the paper layer and the wooden rings on the inside.
If my material color is white I get the seen effect in the reference (minus all the texture details or glued together parts which I didn't add yet)
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But when I change the material color to a red tone everything falls apart.
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The bright spot seems to disappear and the whole thing appears to be more evenly lit.
Anybody has any advice for me on this? I feel like I am missing something really simple here.
I need to crank up the light intensity by a lot (x100) get something similar but way more washed out.
While the ref shows the effect blurry but also somewhat clear? Like the paper is almost see through.
I am trying to get the specific effect in seen in the lantern_ref.jpg The part where the light bulb on the inside is closer to one side and creates the white to orange to red bright spot transition.
For my 3d model I modeled basically the top and bottom plastic parts the paper layer and the wooden rings on the inside.
If my material color is white I get the seen effect in the reference (minus all the texture details or glued together parts which I didn't add yet)
But when I change the material color to a red tone everything falls apart.
The bright spot seems to disappear and the whole thing appears to be more evenly lit.
Anybody has any advice for me on this? I feel like I am missing something really simple here.
I need to crank up the light intensity by a lot (x100) get something similar but way more washed out.
While the ref shows the effect blurry but also somewhat clear? Like the paper is almost see through.
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