The normal map represents a range from 0.0 - 1.0. So when you use a normal map set to a RAW/Linear color space it behaves the same as a glossiness or roughness map. Why does VRay default the map to 30%? Does the map represent a normal map intensity of 1.0 when set to 30% or should you pump it to 100% to represent a true 1:100 ratio instead of a 1:33.3 ratio?
Tried the Google-Fu and the forum a but couldn't cut through the noise of using such generic language.
Tried the Google-Fu and the forum a but couldn't cut through the noise of using such generic language.
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