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Difference between opacity and refraction, ior 1

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  • Difference between opacity and refraction, ior 1

    So, in several projects I have swapped from opacity mapped stuff, replacing it with ​​​refraction, and ior1. the result is visually identical, but renders muuuch faster. Given opacity was optimised with "stochastic" and "clip" why is it still much faster using refraction? What does opacity give that refraction doesn't?
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