Not sure if that's the right place to post.
I have a reference picture, taken from the cinematic trailer Witcher 3 by CD Project Red, Screenshot below.
I like the look of the shot in the screenshot, I tried to recreate it myself but it seems that I can't get the lighting right. I figured, that it's better to consult with professionals, I'm likely missing something due to lack of experience.
I use Dome hdri with the picture below(which is surprisingly similar to the reference picture), and one big plane light from above the point of interest. The result I'm getting in the render is boring uniform lighting, I suppose it's the dome hdri fault, which brings me to question, are they used hdri in the scene? Is dome lighting used in cinematic look lighting?
The screenshot does not seem to contain directional shadows, which makes me think it's one big light that comes from above. On the right side of the picture, where vegetation and water connect there are dark parts. What causes it? Is it composite darkening or actual lighting in the scene? People in the scene don't seem to produce the same amount of dark in the shadows.
All assets are taken from quixel megascans (except male models, tree and hdri).
Reference screenshot
Hdri
Overide material
RGB
I have a reference picture, taken from the cinematic trailer Witcher 3 by CD Project Red, Screenshot below.
I like the look of the shot in the screenshot, I tried to recreate it myself but it seems that I can't get the lighting right. I figured, that it's better to consult with professionals, I'm likely missing something due to lack of experience.
I use Dome hdri with the picture below(which is surprisingly similar to the reference picture), and one big plane light from above the point of interest. The result I'm getting in the render is boring uniform lighting, I suppose it's the dome hdri fault, which brings me to question, are they used hdri in the scene? Is dome lighting used in cinematic look lighting?
The screenshot does not seem to contain directional shadows, which makes me think it's one big light that comes from above. On the right side of the picture, where vegetation and water connect there are dark parts. What causes it? Is it composite darkening or actual lighting in the scene? People in the scene don't seem to produce the same amount of dark in the shadows.
All assets are taken from quixel megascans (except male models, tree and hdri).
Reference screenshot
Hdri
Overide material
RGB
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