We're trying to build some USD scenes from scratch and the USD camera doesn't have an auto vertical tilt checkbox, it's just a float value. If we're rendering in V-Ray, how could we determine the vertical tilt amount without having to go into 3ds Max necessarily?
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Formula behind auto vertical tilt checkbox?
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I think it's the tan() value of the camera's angle from the xy plane (i.e., tan (0) =0 (a level camera), tan(20)=.364. It's easy to compute for level camera but once a camera has any roll I think it takes that in to account as well.www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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