Hello,
Most of my renders seem to have unnatural look, I'm looking to improve my lighting. I'd like to know if there are correct methods to set up photorealistic lighting. For example, if I set a sphere with grey material of 128,128,128, is this the value I'm looking for at the brightest part of the sphere? Or maybe I'm not looking in the right direction? Please help. There are many guides on youtube but I'm yet to find one that talks about the theory behind setting the correct exposure and photorealistic lighting. If Chaos Group has such tutorial, I'd appreciate it if someone can refer me to the tutorial.
Most of my renders seem to have unnatural look, I'm looking to improve my lighting. I'd like to know if there are correct methods to set up photorealistic lighting. For example, if I set a sphere with grey material of 128,128,128, is this the value I'm looking for at the brightest part of the sphere? Or maybe I'm not looking in the right direction? Please help. There are many guides on youtube but I'm yet to find one that talks about the theory behind setting the correct exposure and photorealistic lighting. If Chaos Group has such tutorial, I'd appreciate it if someone can refer me to the tutorial.
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