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Aren't you two talking about two different thresholds? Vlado seems to be refering to the one in the raytracing options in the material, and oconv is talking about the threshold for adaptive AA.
Aren't you two talking about two different thresholds? Vlado seems to be refering to the one in the raytracing options in the material, and oconv is talking about the threshold for adaptive AA.
indeed. so many parameters
increasing the fresnel ior, or lowering the refraction ior makes it also disappear. (aa threshold still on 0.05 and cutoff still on 0.01)
is there any insight, how the two ior values are tight together in case of fresnel reflections?
what are the two values for "real world" materials like plastic, chrome etc.?
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