Hi all,
We have been experiencing some bog downs with our rendering pipeline and I am attempting to troubleshoot a bit.
What is the real deal with using standard max materials? Does VRay not like them? Because in many cases, it is impossible to achieve the same look with a VRay material (specular tied in with reflections).
Also, we have been encountering some crippling bog downs from glossy effects, most notably, glossy reflections. However, these seem integral to replicating many common metal materials.
Any suggestions/advise?
(We're putting together a basic VRay list of guidelines in the office to prevent these system-freezing renders. Any other general guidelines would be GREATLY appreciated as well!)
We have been experiencing some bog downs with our rendering pipeline and I am attempting to troubleshoot a bit.
What is the real deal with using standard max materials? Does VRay not like them? Because in many cases, it is impossible to achieve the same look with a VRay material (specular tied in with reflections).
Also, we have been encountering some crippling bog downs from glossy effects, most notably, glossy reflections. However, these seem integral to replicating many common metal materials.
Any suggestions/advise?
(We're putting together a basic VRay list of guidelines in the office to prevent these system-freezing renders. Any other general guidelines would be GREATLY appreciated as well!)
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