I have a problem.
I need to render a big bumpy glass object with stuff growing on it, with close macro dof needed.
Problem is I need the background in frame , distorted through the glass, which will
take forever to render.
I'd rather not do fake dof if I can help it, so the question is how to get the comped bkg to distort in
the areas where it's seen through the glass.
I need to render a big bumpy glass object with stuff growing on it, with close macro dof needed.
Problem is I need the background in frame , distorted through the glass, which will
take forever to render.
I'd rather not do fake dof if I can help it, so the question is how to get the comped bkg to distort in
the areas where it's seen through the glass.
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