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its called color bleed. and usually a: modeling to scale helps some. but mainly b: use the saturation spinner in your indirect illumination rollout. put it to something like 0.3
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c: Right clic then put down the emitting GI in the Vray property of your object, the advantage is to not loose contrast in your image between the sat spinner.
Hope this can help you
or as ive been doing recently i have a floor riiiight under that floor which i make white. i think i put a post about it here in render theory or in tips n tricks
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MSN addresses are not for newbies or warez users to contact the pros and bug them with
stupid questions the forum can answer.
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