Anyone know the math behind the standard "Soft Clip" formula? I have the Reinhard Burn math, but I was looking for the traditional Soft Clip control, like what is in Chaos Player, or pretty much every app.
Thanks.
Thanks.
x # input color channel soft_clip # soft clip input value from the ChaosPlayer's ui (used to control the clipping curve) r # result color sft = 2 ^ ( - soft_clip / 100 / 3.5 ) # threshold above which the clipping begins if x <= sft r = x else # Factor for smoother clipping. # As 'soft_clip' increases, 'f' increases, making the transition softer. f = 1 + soft_clip / 100 # 'x' is translated and logarithmically compressed to make the clipping curve smoother. # The division by 'f' Ensures the curve's output is consistent with the softness factor. r = ln((x - sft) * f + 1) / f
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