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Basic setup of the alsurfaceMTL for photorealistic skin in 3dsmax

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  • Basic setup of the alsurfaceMTL for photorealistic skin in 3dsmax

    Can somebody show a typical setup of the alsurfaceMTL for skin, like on a face?
    I think I have an understading of the single parameters as explained here: https://docs.chaos.com/display/VMAX/VRayALSurfaceMtl
    But I couldn't find an example of a photorealistic render (say like these: https://texturing.xyz/) with a screenshot of the alSurfaceMtl and the description of the maps used.

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