Hey everyone.
I've done a python script that converts vrimg with deepexr enabled :
Into 32 bit exr using the vring2exr tool, and from there I have used my script to convert it to ply file.
Works great, but I have some flying pixels in the scene, as you can see here :
https://drive.google.com/file/d/1IO_...ew?usp=sharing
Could it be that those are actually the anti aliasing which is generated by half of the pixel from the objects and half of the pixels of the background, resulting in pixels having a world location that is in between those two ?
Any thoughts?
Thanks!
Stan​
I've done a python script that converts vrimg with deepexr enabled :
Into 32 bit exr using the vring2exr tool, and from there I have used my script to convert it to ply file.
Works great, but I have some flying pixels in the scene, as you can see here :
https://drive.google.com/file/d/1IO_...ew?usp=sharing
Could it be that those are actually the anti aliasing which is generated by half of the pixel from the objects and half of the pixels of the background, resulting in pixels having a world location that is in between those two ?
Any thoughts?
Thanks!
Stan​
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