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Deep Exr to Point cloud (ply) - Flying pixels (Aliasing?)

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  • Deep Exr to Point cloud (ply) - Flying pixels (Aliasing?)

    Hey everyone.
    I've done a python script that converts vrimg with deepexr enabled :
    Click image for larger version

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    Into 32 bit exr using the vring2exr tool, and from there I have used my script to convert it to ply file.
    Works great, but I have some flying pixels in the scene, as you can see here :
    https://drive.google.com/file/d/1IO_...ew?usp=sharing

    Could it be that those are actually the anti aliasing which is generated by half of the pixel from the objects and half of the pixels of the background, resulting in pixels having a world location that is in between those two ?

    Any thoughts?
    Thanks!
    Stan​
    Stan

  • #2
    Why not just write deep exr out of VRay? Just name your file with a .exr and enable deep like you have and VRay will write a deep exr directly, not a vrimg.

    Or am I missing something?

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