I'm considering baking the textures of this environment to speed up the rendering of future animations. But I'm not sure of how big I can make the textures and how it will effect the ability to render.
If I bake the textures of a building at 2k and the resulting file size is 2Mb. Will that texture then need 2Mb of RAM at rendertime? And can I from that estimate the amount of needed RAM to render the final cene? Or are there other parameters to this?
After baking the textures I'll export the mesh as Vray proxy and render the scene without GI.
As you can see in the image there are quite alot of objects and there is more to come.
Is there anything else I should take into consideration when it comes to this solution?
-lander
If I bake the textures of a building at 2k and the resulting file size is 2Mb. Will that texture then need 2Mb of RAM at rendertime? And can I from that estimate the amount of needed RAM to render the final cene? Or are there other parameters to this?
After baking the textures I'll export the mesh as Vray proxy and render the scene without GI.
As you can see in the image there are quite alot of objects and there is more to come.
Is there anything else I should take into consideration when it comes to this solution?
-lander
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